name | security | help |
acct | 0 | Syntax: .acct Display the access level of your account. |
addgo | 3 | Syntax: .addgo #id Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject. |
visible | 1 | Syntax: .visible [0||1] Output current visibility state or make GM visible(1) and invisible(0) fot other players. |
moveobject | 2 | Syntax: .moveobject #goguid [#x #y #z] Move gameobject #goguid to character coordintes (or to (#x,#y,#z) coordinates if its provide). |
additem | 3 | Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount $itemname Adds the specified number of items of id #itemid to your or selected character inventory. If #itemcount is omitted, only one item will be added. ith the second syntax you can add an item with exact (!) name $itemname. |
additemset | 3 | Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
addmove | 2 | Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
addsh | 3 | Syntax: .addsh Add a spirit healer to your current location. Not yet implemented. |
AddSpawn | 2 | Not yet implemented. |
addspirit | 3 | Syntax: .addspirit Spawns the spirit healer for the current location, if there is one defined for the current location. Command disabled. |
addspw | 2 | Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid. |
addweapon | 3 | Not yet implemented. |
allowmove | 3 | Syntax: .allowmove Enable or disable movement for the selected creature. |
anim | 3 | Syntax: .anim #emoteid Play emote #emoteid for your character. |
announce | 1 | Syntax: .announce $MessageToBroadcast Send a global message to all players online. |
aura | 3 | Syntax: .aura #spellid Add the aura from spell #spellid to your character. |
bank | 3 | Syntax: .bank Show your bank inventory. |
changelevel | 2 | Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63. |
commands | 0 | Syntax: .commands Display a list of available commands for your account level. |
createguild | 3 | Syntax: .createguild $GuildName $GuildLeaderName Create a guild named $GuildName with the player $GuildLeaderName as leader. |
delete | 2 | Syntax: .delete Delete the selected creature from the world. |
demorph | 2 | Syntax: .demorph Demorph the selected player. |
die | 3 | Syntax: .die Kill the selected player or creature. If no player or creature selected, it will kill you. |
dismount | 0 | Syntax: .dismount Dismount you, if you are mounted. |
displayid | 2 | Syntax: .displayid #displayid Change the model id of the selected creature to #displayid. |
distance | 3 | Syntax: .distance Display the distance from your character to the selected creature. |
emote | 3 | Syntax: .emote #emoteid Make the selected creature emote with an emote of id #emoteid. |
explorecheat | 3 | Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
factionid | 2 | Syntax: .factionid #factionid Set the faction of the selected creature to #factionid. |
gameobject | 3 | Syntax: .gameobject #id Add a game object from game object templates to the world at your current position using the #id. |
getvalue | 3 | Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer. |
gmlist | 0 | Syntax: .gmlist Display a list of available Game Masters. |
gmoff | 1 | Syntax: .gmoff Disable the <GM> prefix for your character. |
gmon | 1 | Syntax: .gmon Enable the <GM> prefix for your character. |
go | 3 | Syntax: .go #position_x #position_y #position_z #mapid Teleport to the given coordinates on the specified map. |
goname | 1 | Syntax: .goname $charactername Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group. |
gps | 1 | Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id |
guid | 2 | Syntax: .guid Display the GUID for the selected character. |
help | 0 | Syntax: .help $command Display usage instructions for the given $command. |
hidearea | 3 | Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
hover | 3 | Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
info | 0 | Syntax: .info Display the number of connected players. |
item | 2 | Syntax: .item #guid #amount Add the given amount #amount of the item with a GUID of #guid to the selected vendor. |
itemmove | 2 | Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented |
itemrmv | 2 | Syntax: .itemrmv #guid Remove the given item with a GUID of #guid from the selected vendor. |
kick | 2 | Syntax: .kick $charactername Kick the given character from the world. |
learn | 3 | Syntax: .learn #parameter Selected character learn a spell of id #parameter. A GM can use .learn all if he wants to learn all default spells for Game Masters, .learn all_lang to learn all langauges, and .learn all_myclass to learn all spells available for his class (Character selection in these cases ignored). |
learnsk | 3 | Syntax: .learnsk #skillId #level #max Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill. |
levelup | 3 | Syntax: .levelup #numberoflevels Increase/decrease the level of the selected character by #numberoflevels. If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected, increase your level. All stats and dependent values recalculated. At level decrease talentes can be reseted if need. Also at level decrease equipped items with greater level requirement can be lost. |
linkgrave | 3 | Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
loadscripts | 3 | Syntax: .loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
Mod32Value | 3 | Syntax: .Mod32Value #field #value Add #value to field #field of your character. |
modify | 1 | Syntax: .modify $parameter $value Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell. |
modify aspeed | 1 | Syntax: .modify aspeed #speed Modify all speeds -run,swim,run back- of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50. |
modify bit | 1 | Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. |
modify bwalk | 1 | Syntax: .modify bwalk #speed Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. #speed may range from 0 to 50. |
modify energy | 1 | Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy. |
modify faction | 1 | Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
modify money | 1 | Syntax: modify money #money money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
modify hp | 1 | Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp. |
modify mana | 1 | Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana. |
modify rage | 1 | Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage. |
modify scale | 1 | |
modify speed | 1 | Syntax: modify speed #speed speed #speed Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50. |
modify spell | 1 | |
modify swim | 1 | Syntax: .modify swim #speed Modify the swim speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50. |
morph | 3 | Syntax: .morph #displayid Change your current model id to #displayid. |
name | 2 | Syntax: .name $name Change the name of the selected creature or character to $name. Command disabled. |
namego | 1 | Syntax: .namego $charactername Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group. |
neargrave | 3 | Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
NewMail | 3 | Syntax: .NewMail #flag Send a new mail notification with flag #flag. |
npcflag | 2 | Syntax: .npcflag #npcflag Set the NPC flags of the selected creature to #npcflag. |
npcinfo | 3 | Syntax: .npcinfo Display a list of details for the selected creature. The list includes: GUID, Faction, NPC flags, Entry ID, Model ID, Level, Health (current/maximum), Field flags, dynamic flags, faction template, Position information, and the creature type, e.g. if the creature is a vendor. |
npcinfoset | 3 | Syntax: .npcinfoset TODO: Write me. |
object | 3 | Syntax: .object #displayid $save Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database. |
prog | 2 | Syntax: .prog Teleport you to Programmers Island. |
QNM | 3 | Syntax: .QNM #flag Query next mail time with flag #flag. |
random | 2 | Syntax: .random #flag Enable or disable random movement for the selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement. Not yet implemented. |
recall | 1 | Syntax: .recall $place Teleport you to various towns around the world. $place defines the target location. Available places include sunr, thun, cross, orgr, neth, thel, storm, iron, under, and darn. |
reload | 3 | Not yet implemented. |
revive | 3 | Syntax: .revive [$playername] Revive specified or selected player. If no player is selected, it will revive you. |
run | 2 | Syntax: .run #flag Enable or disable running movement for a selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented. |
save | 0 | Syntax: .save Saves your character. |
security | 3 | Syntax: .security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5. |
setvalue | 3 | Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer. |
showarea | 3 | Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
showhonor | 0 | Syntax: .showhonor Display your honor ranking. |
standstate | 3 | Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid. |
start | 0 | Syntax: .start Teleport you to the starting area of your character. |
subname | 2 | Syntax: .subname $Name Change the subname of the selected creature or player to $Name. Command disabled. |
taxicheat | 1 | Syntax: .taxicheat #flag Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Use a #flag of value 1 to add access, use a #flag value of 0 to remove access. Visited taxi nodes sill accesaable after removing access. |
transport | 3 | Not yet implemented. |
unaura | 3 | Syntax: .unaura #spellid Remove aura due to spell #spellid from your character. |
unlearn | 3 | Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell. |
unlearnsk | 3 | Syntax: .unlearnsk #parameter Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill. |
update | 3 | Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field. |
wchange | 3 | Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensitiy of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
worldport | 3 | Syntax: .worldport #map #position_x #position_y #position_z Teleport to the given coordinates on the specified continent (map). |
shuttdown | 3 | Syntax: .shuttdown seconds |
cshuttdown | 3 | Syntax: .cshuttdown Cancels shuttdown |
reset | 3 | Syntax: reset level Reset level to 1 including reset stats and talentes. Equipped items with greater level requirement can be lost. reset spells Removes all non-original spells from spellbook. reset stats Resets(recalculate) all stats of the targeted player to their orginal values at current level. reset talents Removes all talents of the targeted player. |
maxskill | 3 | Syntax: .maxskill ets all skills of the targeted player to their maximum values for its current level. |
ticket | 2 | Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num. |
delticket | 2 | Syntax: .delticket all .delticket #num .delticket $character_name all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. |
whispers | 1 | Syntax: .whispers on|off nable/disable accepting whispers by GM from players. By default use mangosd.conf setting. |
gocreature | 2 | Syntax: .gocreature #creature_guid eleport your character to creature with guid #creature_guid. |
goobject | 1 | Syntax: .goobject #object_guid eleport your character to gameobject with guid #creature_guid |
targetobject | 2 | Syntax: .targetobject [#go_id|#go_name_part] ocate and show position nearest gameobject. If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part. |
delobject | 2 | Syntax: .delobject #go_guid elete gameobject with guid #go_guid. |
searchtele | 1 | Syntax: .searchtele $substring Search and output all .tele command locations with provide $substring in name. |
shutdown | 3 | Syntax: .shutdown #delay|stop Shutting down server after #delay seconds or stop shutting down if stop value used. |
goxy | 3 | Syntax: .goxy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
pinfo | 2 | Syntax: .pinfo [$player_name] Output account information for selected player or player find by $player_name. |
turnobject | 2 | Syntax: .turnobject #goguid Set for gameobject #goguid orientation same as current character orientation. |
playsound | 1 | Syntax: .playsound #soundid Play sound with #soundid. ound will be play only for you. Other players dont hear this. arning: client may have more 5000 sounds... |
lookupitem | 3 | Syntax: .lookupitem $itemname Looks up an item by $itemname, and returns all matches with their Item ID's. |
lookupcreature | 3 | Syntax: .lookupcreature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's. |
lookupskill | 3 | Syntax: .lookupskill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's. |
saveall | 1 | Syntax: .saveall Save all characters in game. |
money | 1 | Syntax: modify money #money money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
speed | 1 | Syntax: modify speed #speed speed #speed Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50. |